Texture Animation

Texture Animation Panel

An edit panel for texture animations. The animations themselves are saved in the scene, not the selected object. It is only accessible in edit mode to provide tools to use existing polygons and UV mapping to create an animation.

Total Slots:
The total amount of texture animations you would like to use.
For example, set this to 3 to use slots 0, 1 and 2.

The maximum amount is 10 since a polygon's animation is determined by the texture number.

Animation Slots

Slot:
The animation slot to display in the panel. The actual animation is set by the texture number/page.

Frames:
The amount of frames you want to use for the animation. For example, set this to 32 in order to access frames 0 to 31.

Animation Frame:

Frame:
The frame to display in the panel.

Preview:
Click the Preview button to preview the frame's UV on the currently selected face. The buttons next to it go back or advance one frame and then preview the UV of that frame on the currently selected face.

Texture:
The texture page number this animation frame uses.

Duration:
The duration of the frame or the delay until the next frame shows up.

Animate

Functions for automatically generating animations.

Transform Animation

Texture Animation Panel: Transform

Interpolates the UV coordinates between two given frames. (Animates from point A to B.)

Start Frame:
The start frame the animation starts from. This frame will not be changed.

End Frame:
The frame the animation ends on. This frame will not be changed. To achieve a perfectly looping animation, it's sometimes necessary to leave the last frame out. To do so, decrease the amount of frames of the animation by 1.

Frame Duration:
The duration of all resulting frames.

Texture:
The texture page applied to all resulting frames.

Grid Animation

Texture Animation Panel: Grid

Lays out animation frames on a grid, much like the mars animation in Museum 2.

Start Frame:
The frame the animation starts at.

X Resolution:
The width of the grid.

Y Resolution:
The height of the grid.

Frame Duration:
The duration of all resulting frames.

Texture:
The texture page applied to all resulting frames.

UV

UV to Frame:
Takes the UV coordinates of the currently selected face and applies them to the texture animation frame.

Coordinates:
The UV mapping for the currently displayed frame. For triangular faces, UV3 will be ignored.